Board Games
Duel of Meloch Review: A Unique Two-Player Crossover for Scythe and Expeditions Fans
Stonemaier Games' Duel of Meloch combines Scythe and Expeditions into a standalone two-player experience. Here's our full take on this ambitious crossover.
Introduction
Duel of Meloch is not a traditional board game release. Designed by Jamie Stegmaier and published by Stonemaier Games, this standalone product sits at the intersection of two established games: Scythe and Expeditions. It is a crossover that lets one player command a Scythe faction while the other plays an Expeditions character, all on a shared map.
This is a product built for players who already know at least one of the two component games. It is not an entry point into either system. If you have never played Scythe or Expeditions, this is not where you should start. But for fans of both games, Duel of Meloch offers something genuinely new: a head-to-head experience that combines the strengths of each game into a single, focused duel.
What Is Duel of Meloch?
Duel of Meloch is a standalone game that can also function as an expansion for both Scythe and Expeditions. The box includes a new faction for the Expeditions player and a new faction for the Scythe player, along with all the components needed to play the crossover duel. You can also take the included factions and use them in the larger games, or bring factions from the original games into this one.

The core concept is simple: two players sit across from each other and play their respective games on the same map. The Scythe player follows Scythe rules, while the Expeditions player follows Expeditions rules. Each player only needs to know the rules for the side they are playing. The shared map is double-sided, with each side oriented so that the relevant tracks and icons face the correct player.
The physical quality matches the standard Stonemaier Games is known for. The components feel solid, and the neoprene map is well made. There is one notable production quirk: on one side of the map, there appear to be two green worker options where one should presumably be blue. It has been addressed by the publisher as a non-issue since the Expeditions player starts with a worker that can be used for any faction, but it is worth noting for eagle-eyed buyers.
How the Duel Works
Each player is playing their version of the game on a shared map. The Scythe player sits on the side where the popularity and power tracks face them, while the Expeditions player sits opposite. The hexes on the map contain information relevant to both players, but each player only pays attention to the elements that apply to their game.

The Expeditions player has a natural advantage in movement and exploration, while the Scythe player has an inherent advantage in combat. This asymmetry is intentional and creates an interesting dynamic. The factory on the map does not mean anything specific to the Expeditions player, except as a potential blocking point to deny the Scythe player access.
The rulebook included in the box does not teach either game. It only explains the differences and new elements specific to Duel of Meloch. Players who do not know Scythe or Expeditions will need to learn the full rules from the original game rulebooks, which are available online for free.
The New Combat Cards
One of the most significant changes in Duel of Meloch is the combat card system. The game includes its own deck of combat cards that must be used instead of the Scythe combat cards. These cards feature an icon in the upper right corner that does not appear in the original Scythe deck.
On your turn, you can either use a combat card in combat as you normally would, or discard it for the benefit indicated by the symbol on the right-hand side. This adds a layer of tactical decision-making that is unique to this game. It is a small change, but it gives players more options and makes the combat cards feel more versatile.

This new system works well in practice. It gives the Scythe player more flexibility and adds a fresh element to the familiar combat mechanics. The ability to discard cards for benefits also helps mitigate the randomness of card draws, giving players more control over their turns.
The Race to Four Stars
Another major difference in Duel of Meloch is how the end game is triggered. Unlike Scythe and Expeditions, which use end game scoring, this game is a race to place four stars on the objectives board. The board has two sides, A and B, and each player places their stars based on the objectives that apply to their faction.
The Expeditions player must take a boast action in most cases to place a star, while the Scythe player can do so on their turn without any additional action. The only exception is if the Expeditions player wins a combat, which is more difficult given the nature of Scythe’s combat rules.
Each objective on the board can only be scored by one player. This creates a race where you are not only pursuing your own objectives but also denying your opponent the opportunity to score theirs. It is a tight, competitive dynamic that keeps both players engaged throughout the game.
The Meloch Cards
One of the most interesting new elements is the Meloch card system. At the start of the game, one card from the Meloch deck is placed face up in a random orientation. Whenever a player places a star, the other player draws the top card from the deck and turns it in either orientation to gain the benefits shown.
For example, the Scythe player might gain a coin and a combat card, or a power token and a combat card. This gives a small boon to the player who did not score a star on that turn. It is a clever balancing mechanism that helps alleviate runaway leader problems, a first for any game in this universe.
The Meloch cards work well in practice. They provide a small catch-up mechanism that keeps games competitive without feeling artificial. It is a thoughtful addition that shows the designer’s attention to game balance.
Variants and Flexibility
Duel of Meloch includes several variants that expand its replayability. If you own Scythe, you can play a Scythe versus Scythe version of the game using any factions from the original game. Similarly, if you own Expeditions, you can play an Expeditions versus Expeditions version.
The second side of the map has a slightly different orientation, with lakes adjacent to each other and rivers in different locations. This provides a fresh tactical layout for players who want variety.
Both variants work well, though the Scythe versus Scythe experience feels slightly smoother. The Expeditions versus Expeditions version has a few extra wrinkles in the rules that require more referencing, but it is still an enjoyable experience. The Expeditions version also feels more condensed, both in time and in what you can accomplish, which many players will appreciate.
Things to Consider Before Buying
The biggest negative to Duel of Meloch is the knowledge barrier. This is effectively three games in one, and you need to know at least one of the component games well to play. Even players familiar with both games will find themselves referring to the original rulebooks frequently.

The rules included in the box do not cover edge cases. When two things happen simultaneously, or when a rule interacts differently than expected, you will need to pull out the full rulebooks for Scythe or Expeditions to find the answer. This happened to us even when playing Expeditions versus Expeditions, which is the game we know best.
This is not a game you can learn from the box alone. If you are not familiar with either Scythe or Expeditions, you will need to read the full rulebooks, which are available online for free. It is not difficult to find them, but it is additional work that you should be aware of before purchasing.
That said, the game is excellent at what it does. The race aspect works very well, the combat card changes are a welcome improvement, and the Meloch cards provide a clever balancing mechanism. It has reawakened our appreciation for both games individually.
Buying Advice
If you own Scythe and are looking for a compelling two-player experience, Duel of Meloch is an easy recommendation. The base game of Scythe never felt great at two players, but this smaller map brings the elements that make Scythe enjoyable to the forefront in a head-to-head format.
If you only own Expeditions, the decision is less clear-cut. The two-player Expeditions experience here is snappy and enjoyable, but the original game does not scale down particularly well. You would need to weigh whether the condensed experience is worth the purchase.
If you are considering this primarily as a way to get new factions for both games, the included factions are cool and well-designed. However, from an economic standpoint, the value proposition may not work out if that is your only reason for buying.
Conclusion
Duel of Meloch is an ambitious product that largely succeeds at what it sets out to do. It combines two distinct games into a single shared-map duel, and the result is surprisingly balanced and engaging. The race to four stars creates tight, competitive games, and the new combat cards and Meloch cards add fresh tactical depth.
The main caveat is the knowledge barrier. This is not a game for newcomers to Scythe or Expeditions. You need a working knowledge of at least one of the games, and you will likely need to refer to the original rulebooks frequently. But for fans of both games, Duel of Meloch offers a unique and rewarding experience that is well worth exploring.
Product link
View more details for Duel of Meloch
This product is mentioned in the review. Check the specifications, options, and compatibility before buying.
View more details for Duel of Meloch